Do you believe that the institution of the office of the Hand of the King owes a great deal to the very recent deaths of the lineage of the Kings of the Hand, the Gardener Kings of the Reach? The Symbol of the Hand had been one of the greatest and most continual signs of royal authority throughout possibly all of Westeros, and then after the field of fire, where the Gardeners are ‘luckily’ all killed, the Targaryans are immediately able to co-opt this symbol of authority into one of their own.

No, I think the institution emerged from Orys Baratheon being Aegon’s “strong right hand” and then losing his hand and it built off that. 

X-Posted from Tumblr: Why is the Faith of the Seven weaker than the Medieval Catholic Church?

X-Posted from Tumblr: Why is the Faith of the Seven weaker than the Medieval Catholic Church?

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hiddenhistoryofwesteros  asked: Why is the Faith so weak in comparison to the RL Catholic Church? Different paths of historical development, basically. The IRL Medieval Catholic Church benefited from a number of factors: It was the only pan-Western European (pan-European, when Rome and Constantinople could agree that I + I = δύο) institution when the Roman Empire fell and the first medieval…

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How do you feel about the Witcher 3 game?

kingsmooter:

racefortheironthrone:

kingsmooter:

doublehex:

kingsmooter:

racefortheironthrone:

Arguably the best RPG ever made, a beautiful game. 

in my dreams, CDPR spends 10 years making an ASOIAF RPG 

They took a lot of liberties with the books though. I think they would need to set it after the books are done, or perhaps have it be set in Essos. That really works to their strengths as storytellers and worldbuilders.

I was thinking more along the lines of real early pre-conquest/post-andal invasion era, with established worlds and kingdoms, but free to come up with pretty much any story

Sounds like a good idea to me. Honestly, I would like to see cd projekt red’s distinctive vision of Westeros rather than trying to copy the look of the show, as other video games have done. 

Yeah i think we can definitely just leave the show out of it. My only concern is that outside of very very early first men vs the long night, we wont be able to fight the Others/army of the dead. Maybe as a bonus mode or nazi zombies esque party mode

If you need supernatural evil, you can always do it on the small scale. Squishers in forgotten grottos dotting Cracklaw Point, Deep Ones in the depths of the Hightower, etc. 

For example, I had this idea for an RPG campaign set in the Riverlands where the Brackens and Blackwoods are fighting amidst the Great Spring Sickness. Blackfyre agents and Bloodraven spies running around, rumors of secret cures, woods witches, and holy men, which would lead up to the realization that the Brackens are secretly supporting a new Faith Militant while the Blackwoods are conducting human sacrifices to their undead weirwood tree in order to shield themselves from the plague.

Thus you have politics and the supernatural, but without breaking the worldbuilding.

Thanks for the reply about the Wtcher! I totally agree, story, characters, music, environment… If there was a Witcher 3 type game set in the world of Westeros what age would you prefer? And even more important what places would you think would be the best? Personally i would love to see the old North, the andal invaded Riverlands or the Dornish Marshes and its castles like Nightsong, Starfall, etc. Please feel free to give as long an answer as you need btw.

I got three words for you: The. Great. Game. It’s perfect for a Witcher 3 type game: war, political intrigue, multiple factions with distinct iconography that lends itself to different visual designs. Plus, there’s a lot of blank spaces on the timeline, so the designers could run with whatever they wanted and as long as everything ends in inevitable stalemate as it should (b/c that’s what the Great Game is about, thematically) there’s no adverse impact on the timeline. 

In terms of places:

  • the Riverlands would be a great place to encounter the Riverlanders, but also the Westermen, the Valemen, the Stormlords, maybe the North or the Ironborn.
  • The Dornish Marches would give you the Reach, the Dornish, the Stormlords, and if you extend it over to the Narrow Sea you can throw in the Free Cities of Essos too. 
  • Definitely some of the cities: Oldtown and Lannisport definitely, although I’d love to see Braavos as well. 

How do you feel about the Witcher 3 game?

kingsmooter:

doublehex:

kingsmooter:

racefortheironthrone:

Arguably the best RPG ever made, a beautiful game. 

in my dreams, CDPR spends 10 years making an ASOIAF RPG 

They took a lot of liberties with the books though. I think they would need to set it after the books are done, or perhaps have it be set in Essos. That really works to their strengths as storytellers and worldbuilders.

I was thinking more along the lines of real early pre-conquest/post-andal invasion era, with established worlds and kingdoms, but free to come up with pretty much any story

Sounds like a good idea to me. Honestly, I would like to see cd projekt red’s distinctive vision of Westeros rather than trying to copy the look of the show, as other video games have done. 

Have you ever talked about the similarities that the Others have with myths regarding the Wild Hunt (not the witcher game, but the historic myths) or germanic myths regarding elves that hindered humans? I have a friend that I tried to explain the concept of the Others probably taking inspiration from such sources, but the moment he heard the word “elves” he closed his ears and said how they had been done to death, that he hated the Tolkien elves, and I didn’t know what I was talking about.

warsofasoiaf:

I have, as has @racefortheironthrone and @poorquentyn, who compares the Others to the fae every so often (he may, in fact, be past due, he’ll need to check his schedule). I’d recommend using the term ‘fae’ or ‘The Fair Folk’ when it comes to talking about the historical faeries for better reception. The ones where we called them the Fair Folk not because they were particularly fair, but because we were scared of them being upset with us and because they were enchanting and horrifying.

The Others are straight out of the Unseelie Court…unearthly creatures who look at humans the same way we look at insects. Their inhumanity is emphasized every time they finally creep out of the shadows into the main narrative. Whether it’s dancing around Waymar Royce or slicing a torchhead off as they might flick off a fly, they are emphasized as too fine for our clumsy world. They parry Waymar Royce in an “almost lazy” fashion, they are as “light as snow on the wind.” They’re elegant in a fashion so beyond even the most intricate and precise of humans that it’s straight up terrifying.

Thanks for the question, Anon.

SomethingLikeALawyer, Hand of the King

I’m right on schedule, man.

Regarding the percentage of soldiers under arms, how do historians reconcile the low populations of certain countries with the amount of soldiers supposedly present at battles? For example, Scotland likely had a population just under a million in the 1500s, yet were supposedly able to field 30/40,000 men at Flodden, which would suggest a population that they wouldn’t achieve until the modern era.

I wrote a long post about this which just got eaten by a browser crash, so I’m a bit annoyed. Premodern MPR statistics are not comprehensive, ultimately estimates based on how much you trust partial, sometimes noncontemporary, and often biased sources.

However, the stuff I just read suggested that premodern MPR was at its lowest in the 12th century, highest in the 17th century, and even then rates of 1.7% (in France under Louis XIV) or 3% (in Sweden in the 17th century) were quite astonishing compared to the norm. 

So Flodden…could be the sources are wrong, could be the Scots hired a bunch of mercenaries, could be that 30,000 men represented a sudden intense mobilization of every able-bodied man as opposed to the number of men who could be normally trained and equipped for war as professionals.