“There’s a tipping point in every tragedy where inevitability locks the exit doors on free will and you know that after this, there is no turning back.”
Hello everyone. My name is Emmett, and I could have been imagined, designed, constructed, and sold as a consumer for the Lord of the Rings movie trilogy. I had just turned twelve when the first one came out at the end of 2001, I’d read the books that summer, and the infusion of swelling Hollywood orchestras and Peter Jackson’s beloved action schlock was perfectly calibrated to take my love for the material and shoot it into the stratosphere. I still look back on those movies with love…mostly. There are moments, especially in Return of the King, where the tone tips overboard:
On one level, that’s what we want our heroes to say, right? We’re up against the odds, we might not be rewarded for our efforts, but let’s do it anyway; that’s the lesson a lot of great genre fiction is meant to leave us with, in one form or another. The problem with that clip is the knowing wink, the sly acknowledgement that after they’ve escaped so many other hair-raising disasters, this is just another day at work. I get the joke, but it would make more sense for (say) a Bond or Indy movie, where it really is just another day at work and part of the enjoyment comes from how what’s over-the-top for us is normal for them. In the context of LOTR, it’s tonally off, because this is not supposed to feel episodic. It’s supposed to feel climactic, like our heroes are genuinely in dangeras everything comes to a head, and that’s marred when you expose the plot armor so blatantly. If this is just another day, why are we supposed to be invested in their risk?
Of course, Peter Jackson didn’t invent that problem. It’s a storytelling problem. And that is why GRRM created Quentyn Martell. It’s why he tries to tame a dragon and why he fails: to reclaim the stakes and re-sensitize us to the risk. it’s not just that he dies, it’s how and why he dies. What does it mean to not have plot armor? What does it say about quest narratives that they can collapse so completely and yet the quester clings to tropes as if they’ll save him? How are we to live if Story fails as an organizing principle? “The Spurned Suitor” brings these questions to the forefront, right before “The Dragontamer” sets it all on fire. It’s the most reflective and dialogue-heavy of Quent’s chapters, the most thematically explicit; it’s the one that cuts through the hellish imagery dominating this storyline right to what it all means. In genre terms, where previous Quent chapters soaked the fantasy tropes in blood-red horror, this chapter has a distinctly noirish feel to it, in terms of both imagery and theme.